

That range is not always entirely clear, so there is a bit of guesswork involved. The moment you fire a gun, enemies within a certain range will hear you. I would have loved to know more about the mutants and seen more characters like them, but what’s there was enough to keep me in sync with the story the whole way through. Your interesting characters like Dux, the smart-aleck half-man, half-Mallard and Farrow, a tough half-woman half-fox with a British accent drew me in even with limited speaking time and only a broad backstory to flesh them out. There is a kernel of interesting storytelling and design in your squad, the Mutants. I haven’t spent any time with the original pen-and-paper game, so I can’t speak to whether or not it’s successful as an act of fan service, but Road to Eden’s repetitive overgrown scrapyards, cannibal marauders and rogue robots feel like a fairly bland version of the Mutant mythos relative to what fans have been imagining for years. It’s a grab bag of society crumbling clichés. That story, sadly, never feels vital, even when it becomes tied to your squad’s own mission. And maybe after another few games, The Bearded Ladies will be putting out a few all-time classics.“Don’t get me wrong: There’s a ton of world-building - exposition extolled through in-game dialogue and non-animated cutscenes, text, and audio diaries strewn about the world - but it mostly helps advance Mutant Year Zero’s Horizon: Zero Dawn-style unraveling of how humanity destroyed itself. But given a month, Mutant Year Zero is going to be a helluva lot of fun to play. There are also places where the dev team seems to be scratching their heads and shrugging. There’s good writing in this RPG, and clever combat. It’s certainly not the masterpiece that The Witcher 3 is, but it has all of that potential and creativity of the first Witcher. A few years later, we got The Witcher 3, the most beautiful, refined, RPG I’ve ever played, and one that was unafraid to leave decades of game design behind in the name of creating something that felt right. So was the way you had to oil your swords to fight specific beasts.

The potion system and meditation was unusual. I remember playing the original Witcher and seeing the bones of a Bioware RPG, but also something entirely unique. It was the original Witcher game from CDProjekt Red.

Developers The Bearded Ladies are an indie studio from Sweden, and I can’t remember the last time I played a non-English import with such good writing.
